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_____________________________________________________________________
/ /
/______ _________________________________________________________/
/ /
/ / O N Y H A W K'S P R O S K A T E R
/ /
/ / TONY HAWK'S PRO SKATER N-GAGE
/ / COMPLETE WALKTHROUGH GUIDE
/ / VERSION 1.0 CRITICZ64
/___/ CRITICZ64@HOTMAIL.COM
--Introduction---------------------------------------------------------
I don't know what it is about writing walkthroughs and guides,
but I know that it is really satisfying and addictive. This is my
longest guide to date, and hopefully my best, too. I expect that
whoever uses this guide will read it carefully because it might use
some sort of shorthand notation and reference to other sections within
the guide. Enjoy the guide and use it only when you are stuck,
otherwise it ruins some of the fun right? Enjoy.
--Index----------------------------------------------------------------
I. Specials
II. High and Pro scores
-Using the nollie
-Combos
-Gaps and bonuses
-Using Grinds
-Practice
-Competitions
III. Glossary
IV. Some notes on the reference system
IV. Walkthrough
-Warehouse
-Miami School
-New York Mall
-Skate Park
-Downtown
-Downhill Jam
-Burnside
-Streets
-Roswell
V. Credits
VI. Copyright Notice
--Contact Information--------------------------------------------------
Mail me your corrections, help, additional information or
other useful material at criticz64@hotmail.com. Thank you.
_____________
I. / Specials /
These are the special, most difficult moves that the skaters can pull
off. In Tony Hawk's, you can pull them off once your specials bar is
full, which is filled by performing other tricks and depleted by the
passage of time and bails. They are great to perform because they get
you loads of points. Each Skater has several specials, as you will see
below. I don't know whether I will have mentioned all the specials but
I completed my careers using only a single special. I have not included
the grind specials because I find them unnecessary but I am aware of
their existence and if you wish to use them they can be helpful.
Tony Hawk
-The 900 (right, down, 6 button)
-360 flip to Mute (down, right, 4 button)
-Kickflip McTwist (right, right, 6 button)
Bob Burnquist
-Backflip (up, down, 6 button)
Kareem Campbell
- Frontflip (down, up, 6 button)
- Kickflip Underflip (left, right, 4 button)
Rune Glifberg
- Christ Air (left, right, 6 button)
- Kickflip McTwist (Right, Right, 6 button)
Bucky Lasek
-Kickflip McTwist (right, right, 6 button)
-Fingerflip Airwalk (left, right, 6 button)
Chad Muska
-Frontflip (down, up, 6 button)
Andrew Reynolds
-Backflip (up, down, 6 button)
-Triple Kickflip (left, left, 4 button)
Geoff Rowley
-Backflip (up, down, 6 button)
Elissa Steamer
-Backflip (up, down, 6 button)
Jamie Thomas
-540 Flip (left, down, 4 button)
-Frontflip (down, up, 6 button)
________________________
II. / High And Pro Scores /
I decided to write a section apart to cover the "High score" and "Pro
score" objectives. This allows you to refer to this section when you
are having problems obtaining these scores, and it gives you a central
reference point so I don't have to repeat things over and over again.
There are a few points you must remember to obtain high scores:
--(1)Nollie-----------------------------------------------------------
Always nollie when you are doing a trick. It increases your score
tremendously. Let me demonstrate:
Backflip = 4000 points
Nollie + Backflip = 8400 points
This just goes to show how a single tap of a button can increase your
score amazingly. The technique counts for all tricks, and combos:
always nollie first! To nollie, simply tap up on the directional pad
before releasing your ollie.
--(2)Combos------------------------------------------------------------
Do combos whenever you can. I find a very effective combination to do a
nollie, which you should always do, a grabtrick, a rotation, and then a
fliptrick. Let me break it down for you:
540 (rotation) Nollie + Madonna (grabtrick) + Kickflip to Indy
(fliptrick) = 6500 Points
Another tip is that the fliptrick you use should not be a one-button
combination (where you press only one button on the directional pad
e.g. right), but rather a two-button combination (where you press two
adjacent buttons on the directional pad e.g. down and left).
Examples of one-button combinations fliptricks are kickflips,
heelflips, 360 shove its and impossibles. Examples of two-button
combination fliptricks, which you should preferably use, are Kickflips
to Indy, Hardflips, Sex Changes and Switch 360 Flips.
--(3)Gaps + Bonuses----------------------------------------------------
Gaps are easy multipliers, so they quickly increase your score. Find
the gaps you want to use and perform your combos over them. I will
mention some gaps in this guide, but if you want to easily find them
they frequently occur:
-Between kickers
-Between kickers and rails
-Between kickers and ramps
-Over platforms
Again, allow me to simply show you the efficiency of adding a gap to
your trick:
Kickflip to Indy = 600 points
Kickflip to Indy + HP Transfer (gap) = 1550 points
Of course the combo could be much bigger than this and get you many
more points, but this example already goes to show how easily you can
increase your combo score.
Bonuses work in a very similar way to this, just look out for
silver icons that are suspended in the air above ramps. Getting them
adds to and multiplies your score quite similarly to gaps. They are
usually above ramps, on high ledges and near kickers.
--(4)Grinds------------------------------------------------------------
These are often overlooked. In the beginning I used to get very
frustrated when I couldn't make the 2000 points that I needed for the
Pro score in those last remaining seconds, but this is the answer. To
most efficiently use these, combo them with different grinds,
fliptricks, grabtricks and rotations, and preferably a nollie as well
if you can get it in there.
Boardslide + 360 Shove it + 50-50 grind + Boardslide + Kickflip to Indy
= 6500 Points
This may take some practice because it requires fast finger movements,
but otherwise it should be very efficient. Remember to use one-button
combination within the grind because those are fast enough to resume
your grind, and at the end of the grind if the distance to the ground
is sufficient, use grabtricks and two-button combination fliptricks to
terminate the combo.
--(5)Practice----------------------------------------------------------
Practice your specials and combos, and find gaps that you might use in
completing your objectives. This will help you to perfect your
maneuvers so that you can optimize your scores. Improvement comes with
time so be patient and persistent, and you will eventually become much
more proficient in obtaining high scores.
--(6)Competition-------------------------------------------------------
When you compete in competitions you must aim at three things: variety,
style and difficulty. This basically means pulling various big tricks,
combos and specials without bailing your skater.
-Each of your runs must include at least a couple of fliptricks,
grabtricks, grinds and a handplant or two.
-Aim at getting as high a score as possible, as this will automatically
force you to vary your tricks and pull of big, difficult combos.
-Try specifically not to fall.
-Spread the area over which you pull off your tricks, but concentrate
the biggest tricks in one, well-suited area.
_____________
III. / Glossary /
In the main walkthrough I will be using some terms associated with
skating or just as part of my notation which you should be familiarized
with in order to fully comprehend this guide. These terms are explained
in the following glossary.
Quarterpipe = Literally a quarter of a pipe. It is like a box with a
curved slope on its side.
Halfpipe = Again, like a half of a pipe. It resembles two quarterpipes
facing each other, so that the whole ensemble looks U-shaped.
Kicker = Similar to a sloped box, used to launch the skater into the
air.
Combo = Combination of different moves linked together in one sequence
i.e. without the skater interrupting the sequence by either falling of
their skateboard or touching the ground.
Fliptrick = any trick which involves the flipping of the skateboard in
any direction, such as a Heelflip or Kickflip.
Grabtrick = any trick which involves the grabbing of the skateboard
primarily, such as a Madonna or Rocket Air.
Grind = to slide the skateboard along a ledge or similar object, on any
of its surfaces.
Special = these are the special, most difficult moves that the skaters
can pull off. In Tony Hawk's, you can pull them off once your specials
bar is full, which is filled by performing other tricks and depleted by
the passage of time and bails.
Reference point: In this guide I will be using these points, whose
location will be described, as a reference on which to base my
descriptions.
Level type: This refers to what you are expected to do in the level.
For example, a level where you have to complete objectives will have
level type "objectives" whilst a competition level will have
designation "competition".
Rail = A metal railing, similar to a metal pipe used primarily for
grinding (at least in this game).
Bailing = Falling off your skateboard.
_______________________________________
IV. / Some notes on the reference system /
In this guide I use reference points. In this guide I will be using
these points, whose location will be described, as a reference on which
to base my descriptions.
I describe the location of the reference points which I'll be
using at the beginning of each level. For example, at the beginning of
the level Warehouse:
Location: Woodland Hills
Level Type: Objectives
Reference points:
-Halfpipe this is the only one of its kind in the level, found in the
middle of the map.
Under the heading 'Reference points' I have named and described all the
reference points that I will be using in directing you throughout your
objectives. Within the walkthrough, every time I want to refer to a
reference point, I will write the name of that reference points with an
asterisks (*) on either side. So if I say 'in the middle of the
*halfpipe* there is a ...' you know what I am referring to.
________________
V. / Walkthrough /
//// Location 1: Warehouse ////////////////////////////////////////////
Location: Woodland Hills
Level Type: Objectives
Reference points:
-Halfpipe this is the only one of its kind in the level, found in the
middle of the map.
Objectives:
-5000 Points
-Smash the Boxes
-Get S-K-A-T-E
-Hidden Tape
-15000 Points
--5000 points/ 15000 points--------------------------------------------
Use the *halfpipe* in the middle of the map. If you jump over the
halfpipe this is counted as a gap. For more help on obtaining these
scores, go to the High and Pro Scores section.
--Smash the boxes------------------------------------------------------
Do this by just riding into the boxes.
1) Directly to your right as you start the level.
2) On a small platform adjoining the *half-pipe*.
3) On top of the quarterpipe that lines the entire far wall.
4) On a platform near the metal rail which is located on the left side
of the map as where you start.
5) As you start the level head down the slope and turn left
immediately. To your left is a quarterpipe above which there is a
platform. The box is up here.
--Get S-K-A-T-E--------------------------------------------------------
S) Floating in the air between two kickers in the left of the map.
K) Above the quarterpipe lining an entire wall.
A) Over a taxi surrounded by kickers near the *halfpipe*.
T) Floating over the *halfpipe*.
E) As you start the level head down the slope and turn left
immediately. To your left is a quarterpipe above which there is a
platform. The letter is above another quarterpipe on this platform.
--Hidden Tape----------------------------------------------------------
Follow the following steps to get to the secret tape in this level:
1) Turn right as soon as you start the level and crash through this
right window.
2) Head down the downhill and ride up the sloped side of the
quarterpipe.
3) Use this slope to launch you through the box above the quarter pipe,
where the secret tape is.
//// Location 2: School ///////////////////////////////////////////////
Location: Miami
Level Type: Objectives
Reference points:
-The quarterpipe passage: As you start turn around, and follow the
passage down a slope on the right. If you follow this slope you will
come to a large open area with two pools. On the other side of this
area is a long passage completely lined with quarterpipes on either
side.
Objectives:
-7500 Points
-Grind 5 Tables
-Get S-K-A-T-E
-Hidden Tape
-25000 Points
--7500 Points/ 25000 Points--------------------------------------------
In this level just hit big tricks and combos on the quarterpipes in
*the quarterpipe passage*. Also there are two bowls just next to *the
quarterpipe passage* where you can tear up those huge moves. Jumping
from one bowl to the other is a gap. For more help on obtaining these
scores, go to the High and Pro Scores section.
--Grind 5 Tables-------------------------------------------------------
1) Immediately to your left as you start the level.
2) Follow the passage ahead and turn left at the slope under the canopy
ahead. At the foot of the slope there are some kickers. Turn left when
you reach them to get to the next table.
3) From the last table follow it away from the canopy, keeping against
the wall. You will come to a big ditch. Jump across to get to the table
on the other side.
4) Follow the wall to the left of the last table and as soon as you
come to a passage lined with quarterpipes, which is the *quarterpipe
passage* as seen from the other side, turn right to find the next
table.
5) Pass through *the quarterpipe passage* from this side to come to an
open area with two pools in it. Turn immediately left as you enter this
area and follow the wall to come to the final table.
--Get S-K-A-T-E--------------------------------------------------------
S) On rail under the canopy, which is straight ahead as you start the
level.
K) Near the end of the canopy mentioned above is a set of kickers. The
letter floats in the air between them.
A) Straight ahead from the kickers in this big open area is a wall.
Next to the wall is a ledge with the letter on it.
T) Above the quarterpipes in *the quarterpipe passage*.
E) On rail in between two pools at the end of *the quarterpipe
passage*.
--Hidden Tape----------------------------------------------------------
1) Jump off the roof, to the right as soon as you start the level.
2) Facing away from where you jumped, you should be able to see a slope
heading up against the side of a building, which you should go up.
3) Once on the roof, turn around. In the distance, a bit past the open
skylight is a large cubic structure. Use the kicker near it to jump up
onto it.
4) In the corner of the top of the structure, near where you jumped up,
there is a wooden bar which leads onto a blue, thin roof like the one
you started on. Grind it onto that roof.
5) Follow the roof until the very end, jumping as it slopes upwards.
This will allow you to catch air and grab the tape.
//// Location 3: Mall /////////////////////////////////////////////////
Location: New York
Level Type: Objectives
Reference points:
-The cave: A bit past the large pool of water in this level is a slope
leading downwards. Follow it down to its foot and turn left to come to
an caved in wall lined with quarterpipes.
Objectives:
-10000 Points
-Smash 5 Directories
-Get S-K-A-T-E
-Hidden Tape
-30000 Points
--10000 Points/ 30000 Points-------------------------------------------
The main place in this level to obtain your points is *the cave*. Also,
to the right of the slope that leads down to the cave, there is a long
narrow balcony with a car on it. Follow it to the end and if you jump
down from here to the depths below it is counted as a gap. You can also
use the kicker or ledge to try to grind on the lights in the air a bit
away from this balcony to get a great combo score. For more help on
obtaining these scores, go to the High and Pro Scores section.
--Smash 5 Directories--------------------------------------------------
1) At the bottom of the slopes you descend in the beginning of the
level there is a slope straight ahead leading up, actually an
escalator. Follow it up to get to the first directory.
2) Right in front of the slope a bit past the large pool of water, on
its left side is another such escalator leading up. Go up this and turn
around at the top to find the directory.
3) Past *the cave* is some water with a few bushes behind it. Behind
these bushes is the next directory.
4) A bit along the level after the last directory is a narrow passage
with a sculpture made out of arches in the middle of it. You can't miss
it. The directory is in the middle of these arches.
5) Right near the end of the level. It practically blocks your path so
it is pretty evident to find it.
--Get S-K-A-T-E--------------------------------------------------------
S) On a rail near the bottom of the set of slopes on which you start
off the level.
K) A ledge on the right of the large pool of water in the level.
A) On a rail above some water right of *the cave*.
T) A bit along the level after the last letter is a narrow passage with
a sculpture made out of arches in the middle of it. You can't miss it.
The letter is on one of these arches.
E) Straight ahead from the last letter. Use the kicker in the middle of
the passage to jump to it.
//// Location 4: Skate Park ///////////////////////////////////////////
Location: Chicago
Level Type: Competition
Criteria:
-Three heats per skater
-Best two heats count
-Runs judged on style, variety and difficulty
-Falling Loses points
-Bronze, Silver and Gold medals awarded
Use mainly the halfpipe in a corner of the map, and vary your location
with the bowl, although this is far from necessary. An easy and
proficient gap is the jump between the kicker next to the halpipe and
the halfpipe. Getting gold in this level should not take much effort.
For more help on getting gold in this competition, look up the High
Score/ Pro Score section or look up the competition article in the High
and Pro Scores section.
//// Location 5: Downtown /////////////////////////////////////////////
Location: Minneapolis
Level Type: Objectives
Reference points:
-The park: Once you start head straight ahead, keeping to the left of
the road. You will soon see a slope leading down to the left, and if
you follow it you will lead you to a circular area that looks like a
park.
Objectives:
-15000 Points
-Break 5 Signs
-Get S-K-A-T-E
-Hidden Tape
-40000 Points
--15000 points/ 40000 points-------------------------------------------
The best place here is either *the park* or if you turn right at the
junction straight ahead it leads you to an area with several
quarterpipes at the side of the road. Just pull some big combos on
these ramps. There is also a gap, as you start the level jump the
kicker ahead to the ledge against the wall on the right.
--Break 5 Signs--------------------------------------------------------
1) Once you start head straight ahead, keeping to the left of the road.
You will soon see a slope leading down to the left, on which the sign
is.
2) Across *the park* from the last sign is another slope leading up.
The sign is at the top of this slope.
3) On top of a platform that is straight ahead, a bit left from the
last sign if you face away from *the park*. It is lined by
quarterpipes.
4) On the street straight ahead from the second sign, along the right
side of the road.
5) Follow the street along from the last sign, and a short distance
after the next bend you will see it at the right side of the road.
--Get S-K-A-T-E--------------------------------------------------------
S) As you start, jump the kicker in front of you onto the ledge against
the building on the right. Just continue grinding the entire length of
the ledge and the rail you will come to. Once you reach the end of the
rail, jump in order to snatch the letter.
K) Above the fountain in *the park*.
A) As you start, go straight and turn right at the junction. Follow the
road around the next bend, and continue straight. Not much further
ahead the letter floats above a quarterpipe on the left side of the
road.
T) There is a truck parked against the quarterpipe where you obtained
the last letter. It has a ramp against its back. Ride up the ramp and
use it to jump through the window behind the truck. Follow this
corridor and you will reach a glass tunnel above the road you were on.
The letter is in here.
E) On the street, after the glass tunnel, is a kicker on the right of
the road. Use it to jump onto the rail between two buildings on the
right side of the road and grind it until you obtain the letter.
--Hidden Tape----------------------------------------------------------
1) As soon as you start, turn around. Use any of the kickers to jump to
the street above.
2) Turn left down this street. At the end of this street there is a
parked truck with a slope leading up it. Use this slope to jump through
the window in the building the truck is parked against.
3) Follow the passage behind the window you just jumped through.
Continue through the glass tunnel that you will come to and then up the
slope onto the roof.
4) Go past the glass building to the left, and around its backside. You
will find a slope that you should ride up.
5) As soon as you enter the enclosed area past the slope, look left.
There is a gap in this side of the area.
Note: Don't confuse this gap with another gap that is straight ahead as
you enter this area.
6) Use the ramps in this area to gain speed, and then launch yourself
through the gap mentioned above. If you catch enough air, you should be
able to grab the tape which floats in the air.
//// Location 6: Downhill Jam /////////////////////////////////////////
Location: Phoenix
Level Type: Objectives
Reference points:
-The pipe: Just ride along the level, avoiding grinding on surfaces as
this may deviate your course. Eventually you will come to a passage
that is basically a long, slanted halfpipe.
Objectives:
-20000 Points
-Open 5 Valves
-Get S-K-A-T-E
-Hidden Tape
-40000 Points
--20000 Points/ 40000 Points-------------------------------------------
First of, once you start the level just continue and before you reach
some huge kickers near the beginning, there are some rails over a huge
ravine to the right. Grinding them all the way down is a gap. Also, if
you jump the rightmost kicker at the right angle over the ravine, it is
a gap. This gives you great points if you can nollie + special over it.
Here is the proof:
Nollie + Backflip + Huge Water Hazard Gap = 13800 Points
Which is nearly half the required points in less than a tenth of the
time. After that stunt, the best place to rack up scores here is *the
pipe*. However, each time you land a combo or trick, you have to
slightly angle your landing because the halfpipe is slanted and
otherwise this will cause you to surely move towards the end of the
halfpipe.
--Open 5 Valves--------------------------------------------------------
1) As you start, keep right and jump onto the tall metal rails ahead
using the slope against the platform that they are set on.
2) If you follow the path from the last valve, you will come to three
valves bordering a ravine. The second valve is on the middle kicker.
3) Just before *the pipe*, against the left mountainside is a slope
leading up. Go up it and grind the rail at the top until you hit this
next valve.
4) Ride further along the level. Soon you will come to a massive slope
leading up. Keep in the middle. As you're going down the other side,
head for the kicker in the middle at the foot of the slope. Jump it to
get on top of a massive pillar ahead, where the fourth valve is.
5) Continue from the last valve and soon you will come to a concrete
slope on the left of the passage leading down. Wallride the wall on the
right of this slope, where the valve is.
--Get S-K-A-T-E--------------------------------------------------------
S) A bit down the level as you start are three kickers. Jump the
rightmost kicker to reach this letter.
K) There is another yet kicker around the next bend. Use it to jump on
top of some tall metal bars on top of which this letter is.
A) On top of the right side of *the pipe* there is a platform. On this
platform are some quarterpipes with the letter above them.
T) Skate past the huge pillar on which you got one of the valves. Just
past it, ignore the first little slope leading down but jump the second
small slope just behind it to reach this letter.
E) At the end of the passage where you got the last letter (where there
is a slope leading down) ride up the quarterpipe to the right and jump
onto the rail on a platform above. Grind the rail all the way to its
end to get the letter.
--Hidden Tape----------------------------------------------------------
1) Just before *the pipe*, there is a slope leading up against the left
mountainside, which you should ride up.
2) At the top of this slope is a rail. Jump onto it and grind it
completely until you end up on a quite narrow platform.
3) Follow this platform to the left, basically following the trail of
oil barrels. Right at the end of the platform is another rail. Grind it
to the end, onto what seems like a dirt path.
4) Follow the dirt path. Gain speed and jump over the first gap in the
path. Continue skating on.
5) A bit past the first gap it seems like the path ends. Just jump
towards the mountainside underneath the green advertisement. You should
jump up onto another, higher path, just in front of the advert.
6) Skate to the right past the advertisement, following this path. Soon
the path will turn to concrete, but continue following it. There will
be another gap in the path that you will have to jump over.
7) Continue following the path, and once it turns back to dirt, get
ready to catch air. Make sure you are in the middle of the path as it
slopes upwards, and then jump as it ends.
8) You should now be flying through the air towards a very tall
platform. The tape, which is just above it, should be yours for the
grabbing. However, if you are a bit of course, just use the rails on
the platform to grind towards the tape.
//// Location 7: Burnside /////////////////////////////////////////////
Location: Burnside
Level Type: Competition
Criteria:
-Three heats per skater
-Best two heats count
-Runs judged on style, variety and difficulty
-Falling Loses points
-Bronze, Silver and Gold medals awarded
In this level, there is basically no specific location to skate. The
whole place is a beautiful complex of possibilities, everywhere you
turn. Just avoid the circular bowl. It is hazardous because it is so
easy to bail in the pool and the other areas are just as good to pull
off your combos. However, the rectangular bowl is completely safe and
jumping out of it also counts as a gap, which is a nice multiplier.
Just keep pulling off some nice combos. Mine went something like this:
50-50 Grind + 360 Shove it = 960 Points (for pulling off a grind)
Nollie + Rocket air = 3360 Points (just for filling up special)
Nollie + Backflip = 8300 Points (grabtrick)
Switch Nollie + Backflip = 6300 Points (grabtrick)
Nollie + Backflip = 4200 Points (grabtrick)
540 Nollie + Madonna + Kickflip to Indy = 6500 Points (grabtrick +
fliptrick)
540 Nollie + Madonna + Kickflip to Indy = 4200 Points (grabtrick +
fliptrick)
Nollie + Rocket air + Heelflip = 1500 (for variety)
540 Nollie + Madonna + Kickflip to Indy = 2192 Points (grabtrick +
fliptrick)
Also, I had NO bails.
Although my run wasn't even finished here (I still had 17 seconds
left), I just ended the run and got a score of 93.5. This just
demonstrates how easy it is to get a gold in this level. For more help
on getting gold in this competition, look up the High Score/ Pro Score
section or look up the competition article in the High and Pro Scores
section.
//// Location 8: Streets //////////////////////////////////////////////
Location: San Francisco
Level Type: Objectives
Reference points:
-The ramp: Ride straight ahead and down this first slope. Turn Left and
continue, and soon you will see a short row of quarterpipes not far
from the road. They face a wall with a concrete quarterpipe against it
so the ensemble is basically a halfpipe.
Objectives:
-25000 Points
-Wreck 5 Cop Cars
-Get S-K-A-T-E
-Hidden Tape
-50000 Points
--25000 Points/ 50000 Points-------------------------------------------
Just skate on the ramp and pull off combos. You will have to use
absolutely every trick to keep getting points, because each time you
pull off a trick it devalues. First pull all your specials + nollie, at
the end of which you should have some 20000 Points - 30000 Points. Then
pull of your nollie + grabtrick + fliptrick combos (refer to High and
Pro scores section) and if this is not sufficient switch to some
grinds. Above the concrete quarterpipe which is part of *the ramp*
there is a bonus so if you can pull of a nollie, a special and get the
bonus all at the same time, you can rack up an easy 13800 points.
--Wreck 5 Cop Cars-----------------------------------------------------
1) Right behind you as you start
2) Follow the passage and go down the slope ahead. Turn right
immediately at the bottom of the slope. A bit ahead is the cop car.
3) From the last car, follow the road ahead. At the junction turn right
to find two cop cars parked at the left side of the road.
4) From the last car, follow the road ahead. At the junction turn right
to find two cop cars parked at the left side of the road.
5) Turn around and follow the road straight past the junction where you
came from. Simply follow the right side of the road a relatively long
distance around several bends to find the cop car parked alongside the
right of the road.
--Get S-K-A-T-E--------------------------------------------------------
S) As you start stick close to the right wall and go up the narrow
slope against this wall. Follow it onto a balcony sort of structure,
around the next corner and just down against the building. Turn right
(in fact the only possible direction) at the bottom to enter under some
kind of shelter where the letter is.
K) Jump onto the road and head left to *the ramp*. Head through the
ramp and stick close to the left wall, which will take you up a few
small slopes. The letter is at the top.
A) Head back through *the ramp* and continue straight along the road.
Turn right at the far junction where the street intersects another, and
follow this road, past the small junction you come to into an oriental
looking dead-end street/alley. Jump the quarterpipes in the back of
this alley to reach the letter.
T) Turn around and follow the street until just some distance before it
bends. Notice on the right side of the road a concrete ramp surrounded
by two slopes on either side (and some vegetation I believe). Launch
yourself off the left slope through the window above to grab the
letter.
E) Follow through the bend at which you used the slope to jump into the
window. Not much after the bend notice a classic building on the right
side of the road. It has a very large window on its front and a slope
leading partially up to it, looking rather like a beautiful staircase
(Hawk style!). Use the quarterpipe on the opposite side of the road to
gain speed and use the slope/staircase to launch yourself through the
glass front of the building. Inside is the letter. Use the single pool
in here to grab the letter.
--Hidden Tape----------------------------------------------------------
1) Skate down the big slope a bit up ahead as you start the level, and
follow the street you come at to the left.
2) You practically immediately get to a bend in the road. Follow the
road through the bend. Once you start nearing the next bend, notice the
big rectangular sculpture to the right of the road. Skate to its end,
which faces the bend.
3) Notice the lowered middle section in this side of the sculpture. Get
some speed and jump up onto it.
4) Follow the narrow path in the middle section of the sculpture that
you just jumped onto. Near the end of the sculpture as the path slopes
upward, jump to cross the gap to the balcony of the building in front
of you.
5) Follow the balcony straight across from where you jumped. Skate
around the left corner that you will come to.
6) On this straight piece of balcony, gain a lot of speed, and once the
balcony comes to an end, jump the gap to the balcony of the next
building.
7) Follow the balcony on the same side of this building as the one you
just jumped from. Stick closely to the wall, and ride up the small
slope that you will come to.
8) Turn left immediately once up this slope. Go up the big slope ahead
of you and turn right at the top. Continue along this short balcony,
and then turn right again when it seemingly stops to come to another
slope. Ride up it to the top.
9) Turn around once you are at the top of the slope. You are now on top
of the building. Head up the huge slope on this roof, making sure that
you stay nicely in the middle. Once you are at the top, skate down the
huge downhill in front of you.
10) At the bottom of the downhill, where it starts to slope upwards,
jump to catch air. Once in the air, try to crash through the glass dome
below you. The secret tape floats just above it.
Well, now you certainly have all the tapes! Officer Dick has arrived!
//// Location 9: Roswell //////////////////////////////////////////////
Location: New Mexico
Level Type: Competition
Criteria:
-Three heats per skater
-Best two heats count
-Runs judged on style, variety and difficulty
-Falling Loses points
-Bronze, Silver and Gold medals awarded
This is by far the hardest competition, although it's still very
possible to pull off after a few tries. Okay, let's break it down for
you. In this level there are ramps all around you. Let me give you some
hints:
-Once you start look to the right, There is a lower section in
the sequence of halfpipes. If you can jump this section it counts as a
gap. Doing specials over this gives you huge scores, for example:
Nollie + Backflip + Low Deck Gap = 13800 Points
Not bad to start with. To win Gold on this level, use the first and
longest part of the minute to pull your big combos, and in the last 15
seconds or so pull off a few BIG grinds which are quite easy here. Such
a grind would go:
Nosegrind + Impossible + Boardslide + 180 Kickflip to Indy = 6437
Points
You can do two or so of these in those last seconds. My advice is pull
your specials over the low deck gap, pull you combos anywhere on ramps
and then near the end the big grinds. I found that if you include all
this variation and have 50,000 points at the end of the minute, with no
bails of course, then it's in the bag. My competition results were as
follows:
Heat 1: Score of 50000, including variation and no bails = 94.9 Judge
score
Heat 2: Score of 48000, including variation and no bails = 94.3 Judge
score
I just ended the competition there because I was assured of my Gold
medal. Just expect the nearest competition to get scores of about 91-
92. If you are above that zone then you're safe.
Got gold? Congratulations! You have just achieved total completion of
this game (and me of my walkthrough)! Get off your couch and go tear up
the ramps! You'll get this sentence once you ACTUALLY complete this
game. What are you doing skipping until here? Tsk. Oh you actually
completed the game? Well congrats!
____________
III. / Credits /
I would like to thank:
-You for such great persistence!
-Gamefaqs for being such a great website.
_____________________
IV. / Copyright notice /
This document belongs to Criticz64, real name Kobye Bodjona.
This document may only be printed for private use and may not
be distributed or used for commercial purposes. (c) 2004
Criticz64. The only sites allowed to host this FAQ is
Gamefaqs. If you want to host this FAQ on your website,
contact me by mail. |
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